Round 1 · external feedback

TIBI feedback

First round of feedback on the shortlist, from someone with hands-on game development experience. Recorded as given — including the parts that push back.

1

Feedback tool

Build on it

Group the generated to-do items into actionable categories by department — audio issues to audio design, animation issues to the animation team, graphics glitches to graphics programmers — sorted by urgency, with a count in front of each row showing how many times the issue came up. That gives developers a clearer, structured picture of where to intervene.

On positioning

Market it to designers and programmers rather than CEOs and game directors, who are often reluctant or arrogant about community feedback — the "I know better" reflex.

2

Script coherence tool

Points elsewhere

Could suit large studios — but the real trouble starts in pre-production. There's a base script, and then as the world and characters get built, teams cut locations, dialogue and characters. They rarely add. And no updated script versions get produced: the drift is handled in meetings with the game writers and adapted on the fly.

What would actually be useful is a tool that tracks what's being made during development as it happens:

…and from that, proposes a coherent final script that reflects the team's live work.

3

Live-ops / multi-genre idea

Lukewarm

Doable, but a lot of work if it has to cover many game types. No pay-to-win experience to draw on either — their background is single-player, story-driven games.

4

Player companion (Quarry)

Strongest signal

Positive. They'd personally want it for Red Dead, Death Stranding and Cyberpunk, and think players would pay for it.

Two caveats: you'd need paid access to studio or analytics data, or clean scraping of forums, Discord and Reddit without legal exposure.

They suggest franchise-specific versions — a Call of Duty companion, a GTA companion, a Mass Effect companion — and see room to scale it to how much help the player actually wants, with menu categories:

5

Community / fandom idea

Hard to monetise

Hard to monetise. Enthusiasts could do it with a general AI agent instead of paying for another subscription.

It might work for niche communities inside bigger ones — tabletop games like Warhammer and Magic: The Gathering, live role-play, and geek fandoms such as Star Trek.

6

Hints / guides

Fold into 4

There's plenty of this already on YouTube, Reddit and forums, and it overlaps with the player companion. Better as a mode inside that app — quick hints with no extra spoilers.

7

Presentation layer

Open question

A video or comic-book style interface would be a nice differentiator — but they're unsure how it would be implemented, and expect retention to fade over time.