Work in progress

AI tools for story-driven games

Prototypes and research notes from an ongoing exploration. Two products so far: Quarry, a spoiler-free companion for console players, and Patchline, a tool that helps studios make sense of player feedback. Everything here is a clickable mockup, not a shipping product.

Prototypes3

QuarryMobile · 390 × 844

Capture

Point your phone at the TV and Quarry reads what's on screen — the mission, where you are, how much money you have — then syncs your guide to exactly that point in the game. Three steps: frame the screen, read it, confirm.

TestsWhether a player will actually pick up their phone and photograph the TV mid-session. The riskiest assumption in the whole product.
Open prototype →
QuarryMobile · 390 × 844

Progress

A two-track map of the story — one line for each of the game's two lead characters. You can see how far along you are and where the two paths meet, but anything you haven't played yet stays unnamed. Shape without spoilers.

TestsWhether progress can be shown usefully without revealing what's coming — and whether players trust it enough to keep it open.
Open prototype →
PatchlineWeb dashboard

Priorities

Built for game studios. It reads thousands of store reviews, community messages and support tickets, groups them into real issues, and ranks what to fix first — with the actual player quotes behind each one and a button to send it straight to the team's task tracker.

TestsWhether a ranked "fix this first" list is worth paying for — the open question is willingness to pay, not whether it can be built.
Open prototype →

Ideas to exploreNotes & concepts